#ultimaonline #roleplay #UO #DnD #fallupdate #gamer Oh! Hello Everyone. It's been a whole summer, we hope everyone got a chance to get out and have a nice time in the sun! With Autumn approaching fast, we are so excited to announce a couple things that have been going on in the Myth world. Live Podcasts - Every Sunday Myth’s YouTube Channel Event Page for Time and Dates We’re returning to our regular schedule, with Podcasts happening every Sunday Night. If you haven’t joined
What an exciting month so far! There are so many new faces in-game, and it is great to see the online count every evening. We would like to thank each and every one of you for being a part of our community. It is really amazing to see you guys take the initiative and help mold the world of Myth. Read onward for some updates we have put together to sum up the month: We now have our Myth Launcher! The launcher will allow for automatic updates and easy access to everything Myth.
Dwarves are near and dear to a lot of players. They're pervasive in literature and they've been left mostly unchanged from the Norse myths that spawned their inclusion in the Middle Earth books. They're stout, hearty warriors with a clannish mentality and a deep seated greed that educates many of their decisions. Of course, like all of our races, we want to give a new spin on an old classic while keeping what makes them dwarves. So, in our setting, our Dwarves were an earl
Continuing on our series of race posts, today we're going to talk about the Elves. During our round table, we spoke a little bit about the Elves' place in fiction and what other writers have used them for historically. They're a natural foil for humanity, very similar physically but with a wildly different culture. Of course you can look at all fantasy races as "they're like humans, but," and begin that way, but that simplistic approach doesn't leave them with the depth ne
There's a lot to be said for why Orks are so popular with players. They're powerful, scary, and animalistic in most settings. The trouble is that translating that to a world where players are on both sides often leaves a lot of room for conflict to go too far. When a race doesn't have a purpose they default to their standard type of play.. which for the Orks is raiding. That isn't a problem, but we feel like it's a missed opportunity. In our recent round table (which you
When we approached the lore aspect of UO.Myth it was decided we would really take a long time to look at the races in fantasy and what they represent. From the beginning, we wanted everything set and themed around the religious side of the story. Mytharria, the inspiration for our story style, was heavily God-based. Now, we understand that some people may be more accustomed to the R.A. Salvatore style of Drow found in Forgotten Realms. The elements of style for this race a
So putting this together has taught me a lot, and it seems like the size of the Map is a huge concern for a lot of players. We understand that. However we trust people to make use of the story elements that exist to help people role play. Our cities are cultural, and based on one of the gods of the custom pantheon and the world begins in a sort of neutral peace time, actually our first chapter is going to focus heavily on this treaty as the nations come together to negotiate