Feats - Fighter Class
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* Tactical Assessment *
Progress Type: Usage
Feat Type: Passive
Prerequisites: Intelligence 50+
Usage: Automatic
Description:
The character gains the ability to assess their opponent during combat. Periodically the combat statistics of a target will be displayed to the character. The skill level of this Feat determines the type of information gained.
Player Notes: I have not taken this feat and have no input.
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* Armor Proficiency *
Progress Type: Level
Feat Type: Passive
Prerequisites: Level 5
Usage: Automatic
Description:
This Feat allows the character to use the heavier armor types [plate armor] if the character's class can wear plate armor. The strength requirements still remain for that plate armor type. This also pertains to the magical equivalent of that armor type.
Player Notes: Allows for us of heavy type armors.
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* Battle Hardened *
Progress Type: Level
Feat Type: Passive
Prerequisites: Level 10+
Usage: Passive
Description:
A little pain reminds you you're alive. The lower your hitpoints get, the harder it gets to hurt you. You gain a damage mitigation based upon your level for each % of HP missing.
Player Notes: Increased damage mitigation as your HP lowers.
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* Shield Bash *
Progress Type: Usage
Feat Type: Active
Prerequisites: Armor Proficiency Feat or Ravager
Usage: Double-Click on equipped shield
Description:
You can use your shield as a weapon in combat by hitting your opponent from the front. Shield Bash will inflect damage plus having a chance to stun your opponent. The effectiveness of the bash increases as the skill advances allowing for more damage.
Player Notes: In pve damage is immediate and never misses even if the mob is physical damage immune. The stun effect is removed if the target it hit again. Unconfirmed: The spiked shield may increase the damage of this attack. Your skill in Parry/Block may increase the effectiveness of this attack.
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* Critical Strike *
Progress Type: Usage
Feat Type: Active
Prerequisites: Anatomy Skill 50+
Usage: .CriticalStrike
Description:
This ability can be activated when using any weapon. The character has a chance of finding a vulnerable place on the target [usually the vital points of the body] inflicting more damage than normal. The amount of the damage modifier will increase as the skill progresses.
Player Notes: I have not taken this feat and have no input.
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* Weapon Master *
Progress Type: Level
Feat Type: Passive
Prerequisites: Level 11+
Usage: Passive
Description:
You spent considerable time training in a specific Weapon of your choice. Because of this training you receive weapon and tactics skill bonuses when wielding this weapon.
Player Notes: Scales with players level up until max character level cap of 25 at least. 1 weapon skill and 1 tactics per character level. Skill increases above cap.
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* Furious Assault *
Progress Type: None
Feat Type: Active
Prerequisites: Level 5+
Usage: .assault
Description:
By channeling your anger you push yourself to strike beyond the normal limits of your body's speed, so long as your endurance holds...
Player Notes: When you use this with a ranged or melee weapon it'll immediately swing regardless of your normal shoot/swing timer. It will not reset your normal attack timer. It has a cooldown of a few seconds between uses. It begins taking small amounts of stamina and if used rapidly off cooldown the amount of stamina increases on each use. After a period of not using the skill the stamina usage will reset.