
Rogue Classes
Please Note: This information is currently in flux and may change in the future. Descriptions of feats and skills coming soon.
Skills are separated into five rankings: primary, secondary, tertiary, quaternary, and quinary. Depending on their rank, skills will have a different cap. Look for more details on how skill caps apply to classes which will be forthcoming.

Forester
Foresters care for nature as vigorously as they defend it. Spending their whole lives in the nature, the druids have become one with nature in many ways. The druids form a very secretive society, one of which outsiders are completely ignorant. Generally a peaceful folk, enraged druids are something not many wish to face.
Alignment: Neutral
Races: Elf, Human
Armor Type: Leather
Feats
Skills (primary, secondary....)
-Alchemy
-Animal Lore
-Animal Taming
-Camping
-Detect Hidden
-Fishing
-Hrding
-Inscription
-Magery
-Musicianship
-Resisting Spells
-Veterinary
-Resist Poison
-Wild Shape
-Animal Companion
-Inscription
-Elemental Resistance
-Nature's Enchantment
-Beast Lore
-Nature's Defender
-Tempest's Wrath
-None
-Cooking
-Dodge
-Lumberjacking
-Wrestling
-Anatomy
-Block
-Cartography
-Evaluating Intelligence
-Healing
-Macefighting
-Tracking
-Aim
-Fencing
-Swordsmanship
Spells
Create Food, Heal, Night Sight, Agility, Cunning, Cure, Harm, Protection, Strength, Bless, Poison, Wall of Stone, Arch Cure, Arch Protection, Curse, Greater Heal, Lightning, Poison Field, Summon Creature, Dispel, Mass Curse, Reveal, Polymorph, Earthquake, Resurrection, Summon Air Elemental, Summon Earth Elemental, Summon Water Elemental.

Shapeshifter
Shapeshifters are so intune with nature they can become a part of it. A Druids’ duty is to Nature first anything else comes second. Most Shifters gain a strong attachment to a certain form but are not afraid to shift into something else if the necessity comes about.
Alignment: Neutral
Races: Elf, Human
Armor Type: Leather
Feats
Skills (primary, secondary....)
-Animal Lore
-Animal Taming
-Camping
-Detect Hidden
-Fishing
-Herding
-Musicianship
-Resisting Spells
-Stealth
-Tactics
-Veterinary
-Wrestling
-Resist Poison
-Wild Shape
-Animal Companion
-Advanced Healing
-Telepathy
-Bite
-Physical Resistance
-Pounce
-None
-Alchemy
-Cooking
-Lumberjacking
-Anatomy
-Cartography
-Healing
-Inscriptiong
-Macefighting
-Tracking
-Aim
-Fencing
-Swordsmanship
Spells
None