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Feats - Human Racial


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* Weapon Specialization *

Progress Type: One-Time

Feat Type: Instant

Prerequisites: Level 4

Usage: Automatic

Description:

You spent considerable time learning how to effectively wield weapons from a military tutor. Because of this training you are able to wield a specified weapon style better than a normal person. You may choose from Blades, Blunted, or Piercing weaponry to specialize in. NOTE: You cannot exceed skill cap.


Player Notes: I have not taken this feat and have no input.


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* Wealthy Lineage *

Progress Type: One-Time

Feat Type: Instant

Prerequisites: Must be used at Level 1

Usage: Automatic

Description:

You come from a wealthy family lineage. Perhaps from a wealthy merchant family or even from a noble bloodline. Because of this family past, you have acquired a princely inheritance that is granted to you once you have reached the required age. You begin your life with a large dowry of gold in your bank.


Player Notes: Due to the alpha state of this shard the economy is not in a state to appropriately set a coin reward for this feat. It would not be advised to spend a feat point on this.


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* Apprenticeship *

Progress Type: One-Time

Feat Type: Passive

Prerequisites: Must be used at Level 1

Usage: Automatic

Description:

As a youth, you took on a job working for a local merchant. Under his/her tutelage, you have learned some skill in a chosen trade. As a result, you have started your adult life with some knowledge in trade to assist you in making a living. [NOTE: You will only receive 30 points in a chosen trade skill from the available list: Camping, Cooking, Healing, Fishing, Lumberjacking, or Mining]


Player Notes: It is my understanding that the perk system was changed here allowing for some of these skills to be learned without a feat. This needs to be evaluated. Depending on if you can raise the skill cap of the desired skill with a perk or not determines the worth of spending a feat point on this particular feat.


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* Leadership *

Progress Type: One-Time

Feat Type: Passive

Prerequisites: Level 10+ and 6500+ game

Usage: Automatic

Description:

As a result of the character's adventures and deed, the character has gained a good reputation and can now acquire new follower types in addition to the basic types. This Feat works alongside the Mercenary/Follower System.


Player Notes: I have not taken this feat and have no input.


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* Jack of All Trades *

Progress Type: None

Feat Type: Passive

Prerequisites: Level 10

Usage: Automatic

Description:

As a traveller of the world, you have become well versed in a variety of skills. Allows the use of Cartography, Forensics, Tracking, Lockpicking, and Trap Removal. Increases the Total Skill Cap to 1200


Player Notes: Via word of mouth it's my understanding that humans start with an extra 100 Skill Cap and that this feat paired with being human results in a total Skill Cap of 1300.

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